Based on the
computational technologies, Designer/Artist Che-Kuang Chuang creates a series of
complex graphics and sculptures named “Spatial Science” through CG software and
3d printing.
For Chuang, the
internal logic and design process is even more important than the final outcome.
He is fascinated in the idea of using digital-making object to replace the original
ones from daily supplies or classical artworks. Through replacement, the
original objects ware given new meanings and context meanwhile turned the
realities into a surreal world. Each piece of the objects is based on one unique
algorithm in order to generate wired, unique also beautiful geometries.
The project “Gestalt’s Game (Digital
Blossom)” aims to replace the daily supplies with the digital object to create
surreal views. It started from one simple computer command ”offset” , which can
be seen very often in all CAD/CAAD programs. At the very early stage the
project began from one simple 2-dimensions wireframe square. Then with multiple
repetitions of command “offset”, the 2d wireframe has become one 3d-object. During
the process, it started to mutant with itself because of the misfits during the
repeating offset-commands. This kind of misfits made the form has much more
details inside, just like the natural organics. Meanwhile it became one typological
system which had different geometrical language but still shared the same gene.
In the end it has become one beautiful, artificial flower but with wired
mutants inside, turns the ordinary flower arrangement works into a surreal
realities.
莊澤光是一個擁有建築碩士背景的設計師/藝術工作者。在日漸嚴峻的建築產業環境下,試圖透過數位工具與製造去闡述他對於設計、創作與建築的觀點與概念。他著迷於以”變種”的數位製造物件去置換、再造部分日常生活與經典作品,創造出超現實的景致,同時將設計/製造的過程,轉化成作品的一部分,賦予它更多的意義。”空間科學”是他近來專注的創作系列,主題即是以數位物件去置換我們習以為常的一部分,並賦予這原始物件一種新的脈絡與意義。
空間科學/ 格式塔遊戲 (數位盛放)
材料: PLA 3d列印,壓克力棒,玻璃,乾燥花,數位輸出
論述:
延續整個系列的精神,本作品同樣在探討二維/三維、媒體/實體之間的可能性。內容包含了數位輸出的圖像作品與3d列印的雕塑兩部份。
延續整個系列的精神,本作品同樣在探討二維/三維、媒體/實體之間的可能性。內容包含了數位輸出的圖像作品與3d列印的雕塑兩部份。
在這個方案裡嘗試單一使用指令"Offset(偏移)"去做型態的生成。透過這種技法,從一開始的二維的、正方形的線架構開始發展,偏移變化為三維空間中的雕塑物。與此同時因為偏移過程中產生的misfits(小誤差),物體開始產生突變,因而有了更多更豐富的造型語彙,最後變成了界於有機與無機體之間的幾何形態構成;成為了一個超日常的插花物件-表面看似一般,但在其中卻隱藏了詭異、突變’但又美麗的細節。
一朵獻給自己新階段的3d printing 數位之花;謝謝欣蓓的好運小鳳梨。
一樣照例重整了電腦,重新審視了過去一年的種種。
期許能繼續走在創作的道路上,精進並找到舞台;期許能在工作上扎實的前進,並定義出自己的第二身份。希望家人、親人、師長與友人一切安好。
下一個年代,不隨波逐流的走(2017/10/25/30 Digital Blossom)。
Publication on: