Spatial Science: Bernini’s Game (Morphed Spark)

Based on the computational technologies, Designer/Artist Che-Kuang Chuang creates a series of complex graphics and sculptures named “Spatial Science” through CG software and 3d printing. 
For Chuang, the internal logic and design process is even more important than the final outcome. He is fascinated in the idea of using digital-making object to replace the original ones from daily supplies or classical artworks. Through replacement, the original objects ware given new meanings and context meanwhile turned the realities into a surreal world. Each piece of the objects is based on one unique algorithm in order to generate wired, unique also beautiful geometries. 


In “Bernini’s Game(Morphed Sparks)”, Chuang design this elegant and fancy patterns through studying the inner logic of cell-growing. At the very begging he started the form studies with only one cell, then based on it’s geometry decided the growing path and developed several different layouts. At the same time he blurred their boundaries through subdivided surfaces of cells, making them become something complex but beautiful and elegant multi-objects. In the end it has become a beautiful form which is just like a modern baroque sculpture in the digital era. For Chuang, this works is the end of Spatial Science series and become a clear manifest of this series-how the digital object has changed our aesthetic and how they re-Interpret the beauty in mankind lives and history.


莊澤光是一個擁有建築碩士背景的設計師/藝術工作者。在日漸嚴峻的建築產業環境下,試圖透過數位工具與製造去闡述他對於設計、創作與建築的觀點與概念。他著迷於以變種的數位製造物件去置換、再造部分日常生活與經典作品,創造出超現實的景致,同時將設計/製造的過程,轉化成作品的一部分,賦予它更多的意義。空間科學是他近來專注的創作系列,主題即是以數位物件去置換我們習以為常的一部分,並賦予這原始物件一種新的脈絡與意義。

空間科學/ 貝尼尼遊戲 (形變之火)

材料:PLA 3d列印,壓克力板,壓克力棒,銅扣,金粉 ,數位輸出

論述:

延續整個系列的精神,本作品同樣在探討二維/三維、媒體/實體之間的可能性。內容包含了數位輸出的圖像作品與3d列印的雕塑兩部份。在這個方案裡嘗試的幾何研究,是關於細胞幾何的排序以及模糊其邊界的方法。從一開始單一的幾何單元體,依照其形態去做平面上的配置,同時透過細分多邊形的建模技術讓其表面複雜化,並開始抽離第二、以至於第三層的表面幾何。最後生成的幾何體遂變成一個有機、複雜,同時動態而美麗-介於人造與自然美學之間的精美雕塑。這樣的一個介於動態與非動態之間、單一物件與複合物件被模糊的幾何體,也對應到了早期巴洛克藝術家-貝尼尼的作品意象。以此作為遊戲三部曲的終結,回應了系列作品的最終論述:數位物件、技術是如何重塑了我們的美感、甚至是重新詮釋了我們歷史中、生活中、美的形象。

Publication on: