"Nonlinear Landscapes" is an art creation inspired by the landscapes of central Taiwan. The urban landscape in this region exhibits a diverse range of transformations, with moments of towering residential buildings, industrial factories covered in metal sheets, and vibrant orchards and farmlands. It exists in a state of juxtaposed chaos, where every turn presents a different scene.
Built upon this concept, the artist employed the 3D software Blender to design a virtual image device. Recorded video materials were transformed into reels of film and integrated into this Blender project. The imagery is then non-linearly played through the device, showcasing the virtual film from various angles and directions, thereby extending the narrative described above and creating a non-linear "landscape imagery."
This non-linear presentation style explores the possibilities of time and space. By playing the film reels from different angles and directions, the artwork surpasses the limitations of the real world, constructing a virtual environment that symbolizes the ever-changing urban development and the complexity and disorder of modern society. Simultaneously, through the non-linear playback of the imagery, the work reflects the ambiguity of memory and perception, emphasizing the subjectivity and variability of individual perspectives on observed scenes.